Project Xandata halts development, to shut down in 2023

Secret 6 has announced that they will no longer continue the development of their first-person shooter game Project Xandata. The game's server is expected to shut down in 2023.
In a Facebook post, the Philippines-based game studio Secret 6 said that after careful consideration, they have "decided to cease further development for Project Xandata."
According to the Project Xandata developers, "several technical and business factors" are the reasons for the game's impending shutdown.
The game was started "as an R&D (research and development) project using Unreal Engine," and the team was still learning that 3D computer graphics game engine. As a result, it proved to be detrimental to the development of the game. Further, it "created major obstacles" for the developers in building and designing new features. Therefore, "despite some successes during its launch, continued development of the game is no longer viable in the long run."
The PXD team also added that they "plan to keep Project Xandata servers open until May 31, 2023." During this time, however, they "will no longer be able to introduce updates and facilitate community events."
For those unaware, Project Xandata is a fast-paced, 3v3 first-person shooter with extensive customization, combined sci-fi and fantasy elements, as well as skill-based gameplay. Players assume the role of "Xandat," a warrior equipped with ancient technology known as MagiTech that enables them to wield elemental power.
Project Xandata has been recognized with multiple awards, including Best in Technology at Level Up KL's SEA Game Awards 2017 and both the People's Choice Award and Best Desktop/Downloadable at Game Connection America 2018.
Further, the indie FPS was voted the most popular Pinoy-made PC game by the local TV show "Ang Pinaka (The Most)."
In May 2022, the Pinoy-made shooter game received a substantial grant through Epic Games' MegaGrant program. In July 2022, Project Xandata released its Early Access Season 1 on Steam.
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